Salle de guerre
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Salle de guerre

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.
Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.
If you don't have a commander, you can't activate War Room's last ability at all.
If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.
Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.
If you don't have a commander, you can't activate War Room's last ability at all.
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