Damia, Sabia de Piedra (Commander 2011)
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Damia, Sabia de Piedra

Criatura legendaria — Hechicero gorgona

Toque mortal.
Sáltate tu paso de robar.
Al comienzo de tu mantenimiento, si tienes menos de siete cartas en tu mano, roba una cantidad de cartas igual a la diferencia.

4/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The number of cards in your hand is checked at the beginning of your upkeep before you have the opportunity to cast spells and activate abilities. If you have seven or more cards in your hand at that time, Damia’s last ability won’t trigger.
Effects can modify the number of cards you’ll draw. For example, if you have four cards in your hand and control Thought Reflection (“If you would draw a card, draw two cards instead.”), you’ll draw six cards.
When Damia’s triggered ability tries to resolve, if you have seven or more cards in your hand, it will have no effect. If you have fewer than seven cards in your hand, you’ll determine the difference and draw that many cards.
After the ability has triggered but before it resolves, you have the opportunity to cast spells and activate abilities.
The number of cards in your hand is checked at the beginning of your upkeep before you have the opportunity to cast spells and activate abilities. If you have seven or more cards in your hand at that time, Damia’s last ability won’t trigger.
Effects can modify the number of cards you’ll draw. For example, if you have four cards in your hand and control Thought Reflection (“If you would draw a card, draw two cards instead.”), you’ll draw six cards.
When Damia’s triggered ability tries to resolve, if you have seven or more cards in your hand, it will have no effect. If you have fewer than seven cards in your hand, you’ll determine the difference and draw that many cards.
After the ability has triggered but before it resolves, you have the opportunity to cast spells and activate abilities.
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