standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you choose a keyword that usually takes a modifier, such as costs for abilities like cycling or numbers for abilities like crew, don’t include any such modifiers. For example, if you write “cycling,” all spells you cast with a cycling ability cost less, no matter what their cycling costs are.
An ability word appears in italics before an ability and has no inherent rules meaning.
To choose a keyword ability, you may select any keyword ability (such as flying, hexproof, or legacy) but not a keyword action (such as destroy, populate, or scry).
If an object becomes a copy of an object with a word blank, the value in that blank is copied.
Once you’ve written a word for a word-blank legacy ability, you can’t change it, even between games. It remains part of that physical card
An ability word appears in italics before an ability and has no inherent rules meaning.
To choose a keyword ability, you may select any keyword ability (such as flying, hexproof, or legacy) but not a keyword action (such as destroy, populate, or scry).
If an object becomes a copy of an object with a word blank, the value in that blank is copied.
Once you’ve written a word for a word-blank legacy ability, you can’t change it, even between games. It remains part of that physical card
Rulings
If you choose a keyword that usually takes a modifier, such as costs for abilities like cycling or numbers for abilities like crew, don’t include any such modifiers. For example, if you write “cycling,” all spells you cast with a cycling ability cost less, no matter what their cycling costs are.
An ability word appears in italics before an ability and has no inherent rules meaning.
To choose a keyword ability, you may select any keyword ability (such as flying, hexproof, or legacy) but not a keyword action (such as destroy, populate, or scry).
If an object becomes a copy of an object with a word blank, the value in that blank is copied.
Once you’ve written a word for a word-blank legacy ability, you can’t change it, even between games. It remains part of that physical card
An ability word appears in italics before an ability and has no inherent rules meaning.
To choose a keyword ability, you may select any keyword ability (such as flying, hexproof, or legacy) but not a keyword action (such as destroy, populate, or scry).
If an object becomes a copy of an object with a word blank, the value in that blank is copied.
Once you’ve written a word for a word-blank legacy ability, you can’t change it, even between games. It remains part of that physical card
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