standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
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premodern
Rulings
The Grand Tour does not include the command zone or zones belonging to any player other than its owner. Look for The MegaGrand Tour, coming soon.
If the target permanent is a token, it stops at exile. It doesn’t move to any of the other zones or return to the battlefield. It does not pass Go. It does not collect two hundred mana.
No player may take actions while The Grand Tour is resolving, and any abilities that trigger while the permanent is on tour won’t be put onto the stack until The Grand Tour has finished resolving.
Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
If the target permanent is a token, it stops at exile. It doesn’t move to any of the other zones or return to the battlefield. It does not pass Go. It does not collect two hundred mana.
No player may take actions while The Grand Tour is resolving, and any abilities that trigger while the permanent is on tour won’t be put onto the stack until The Grand Tour has finished resolving.
Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
Rulings
The Grand Tour does not include the command zone or zones belonging to any player other than its owner. Look for The MegaGrand Tour, coming soon.
If the target permanent is a token, it stops at exile. It doesn’t move to any of the other zones or return to the battlefield. It does not pass Go. It does not collect two hundred mana.
No player may take actions while The Grand Tour is resolving, and any abilities that trigger while the permanent is on tour won’t be put onto the stack until The Grand Tour has finished resolving.
Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
If the target permanent is a token, it stops at exile. It doesn’t move to any of the other zones or return to the battlefield. It does not pass Go. It does not collect two hundred mana.
No player may take actions while The Grand Tour is resolving, and any abilities that trigger while the permanent is on tour won’t be put onto the stack until The Grand Tour has finished resolving.
Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
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