standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a card with bank doesn’t resolve for any reason (such as being countered, or all of its targets becoming illegal if it has any), it won’t be banked.
Once you cast a banked card from exile, it behaves like any other spell. It may be countered, and it’ll be put onto the battlefield if it resolves as a permanent spell, or into its owner’s graveyard if it’s not a permanent spell.
If you cast a spell you don’t own, or gain control of a spell, you didn’t cast it from your hand, so you don’t bank it.
Banked cards begin the next games in a match in exile. They’re not outside the game.
Once you cast a banked card from exile, it behaves like any other spell. It may be countered, and it’ll be put onto the battlefield if it resolves as a permanent spell, or into its owner’s graveyard if it’s not a permanent spell.
If you cast a spell you don’t own, or gain control of a spell, you didn’t cast it from your hand, so you don’t bank it.
Banked cards begin the next games in a match in exile. They’re not outside the game.
Rulings
If a card with bank doesn’t resolve for any reason (such as being countered, or all of its targets becoming illegal if it has any), it won’t be banked.
Once you cast a banked card from exile, it behaves like any other spell. It may be countered, and it’ll be put onto the battlefield if it resolves as a permanent spell, or into its owner’s graveyard if it’s not a permanent spell.
If you cast a spell you don’t own, or gain control of a spell, you didn’t cast it from your hand, so you don’t bank it.
Banked cards begin the next games in a match in exile. They’re not outside the game.
Once you cast a banked card from exile, it behaves like any other spell. It may be countered, and it’ll be put onto the battlefield if it resolves as a permanent spell, or into its owner’s graveyard if it’s not a permanent spell.
If you cast a spell you don’t own, or gain control of a spell, you didn’t cast it from your hand, so you don’t bank it.
Banked cards begin the next games in a match in exile. They’re not outside the game.
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