Azorius-Eintreiberin
Kreatur — Mensch, Soldat
Wenn die Azorius-Eintreiberin ins Spiel kommt, inhaftiere eine Kreatur deiner Wahl, die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann diese Kreatur nicht angreifen oder blocken und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)
2/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
Rulings
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
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