Arme de pacte

Artefact : équipement

Tant que l'Arme de pacte est attachée à une créature, vous ne perdez pas la partie parce que vous avez 0 point de vie ou moins.
À chaque fois que la créature équipée attaque, piochez une carte et révélez-la. La créature gagne +X/+X jusqu'à la fin du tour et vous perdez X points de vie, X étant la valeur de mana de cette carte.
Équipement — Défaussez-vous d'une carte.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Similarly, if an opponent gains control of the equipped creature without gaining control of Pact Weapon and attacks with it, you will draw a card, reveal it, and lose life.
If the card draw is replaced with another effect, the equipped creature won't get any bonus to its power and toughness and you won't lose any life. This is true even if the card draw is replaced by one or more card draws.
If an opponent gains control of the creature that Pact Weapon is attached to but doesn't also gain control of Pact Weapon, you still control Pact Weapon and still don't lose the game for having 0 or less life as long as it is attached.
Similarly, if an opponent gains control of the equipped creature without gaining control of Pact Weapon and attacks with it, you will draw a card, reveal it, and lose life.
If the card draw is replaced with another effect, the equipped creature won't get any bonus to its power and toughness and you won't lose any life. This is true even if the card draw is replaced by one or more card draws.
If an opponent gains control of the creature that Pact Weapon is attached to but doesn't also gain control of Pact Weapon, you still control Pact Weapon and still don't lose the game for having 0 or less life as long as it is attached.
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1.23€

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