Noble héritage

Enchantement légendaire : passé

Les créatures Commandant que vous possédez ont « Quand cette créature arrive sur le champ de bataille et au début de votre entretien, chaque joueur peut mettre deux marqueurs +1/+1 sur une créature qu'il contrôle. Pour chaque adversaire qui fait ainsi, vous acquérez la protection contre ce joueur jusqu'à votre prochain tour. » (Vous ne pouvez pas être ciblé, blessé ou enchanté par quoi que ce soit contrôlé par ce joueur.)
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Although you'll have protection from players who take advantage of your generous offer, permanents you control will not.
Protection from a player means that you have protection from each object controlled by that player. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
Creatures can still attack you even if you have protection from their controller, although any damage they would deal to you will be prevented.
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
You can choose two commanders that are the same color or colors.
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
Although you'll have protection from players who take advantage of your generous offer, permanents you control will not.
Protection from a player means that you have protection from each object controlled by that player. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
Creatures can still attack you even if you have protection from their controller, although any damage they would deal to you will be prevented.
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
You can choose two commanders that are the same color or colors.
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
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