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Oji, die Auserlesene Klinge
Legendäre Kreatur — Mensch, Mönch
Wenn Oji, die Auserlesene Klinge, ins Spiel kommt, erhältst du 2 Lebenspunkte dazu und wendest Hellsicht 2 an.
Immer wenn du deinen zweiten Zauberspruch innerhalb desselben Zuges wirkst, schicke bis zu eine Kreatur deiner Wahl, die du kontrollierst, ins Exil und bringe sie dann unter der Kontrolle ihres Besitzers ins Spiel zurück.
Immer wenn du deinen zweiten Zauberspruch innerhalb desselben Zuges wirkst, schicke bis zu eine Kreatur deiner Wahl, die du kontrollierst, ins Exil und bringe sie dann unter der Kontrolle ihres Besitzers ins Spiel zurück.
2/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Rulings
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
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