Time Walk
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Time Walk

Sorcery

Take an extra turn after this one.
standard future historic gladiator pioneer explorer modern pauper vintage penny brawl alchemy paupercommander oldschool premodern
Rulings

If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
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Côte
500.58€

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