Malédiction de perturbation
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Malédiction de perturbation

Enchantement : aura et malédiction

Enchanter : joueur
À chaque fois que le joueur enchanté est attaqué, créez un jeton de créature 2/2 noire Zombie. Chaque adversaire attaquant ce joueur fait de même.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
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