Oran-Rief, das Riesenholz
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Oran-Rief, das Riesenholz

Land

Oran-Rief, das Riesenholz, kommt getappt ins Spiel.
: Erzeuge .
: Lege auf jede grüne Kreatur, die in diesem Zug ins Spiel gekommen ist, eine +1/+1-Marke.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Oran-Rief's second ability affects all permanents that are green creatures that entered the battlefield this turn, not just the ones you control.
Oran-Rief's third ability cares about permanents' characteristics at the time the ability resolves, not their characteristics at the time they entered the battlefield. For example, if a blue creature enters the battlefield, then is turned green by a spell or ability, then Oran-Rief's second ability resolves, you'll put a +1/+1 counter on that creature.
Oran-Rief's second ability affects all permanents that are green creatures that entered the battlefield this turn, not just the ones you control.
Oran-Rief's third ability cares about permanents' characteristics at the time the ability resolves, not their characteristics at the time they entered the battlefield. For example, if a blue creature enters the battlefield, then is turned green by a spell or ability, then Oran-Rief's second ability resolves, you'll put a +1/+1 counter on that creature.
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