Charme de Temur
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Charme de Temur

Éphémère

Choisissez l'un —
• Une créature ciblée que vous contrôlez gagne +1/+1 jusqu'à la fin du tour. Elle se bat contre une créature ciblée que vous ne contrôlez pas.
• Contrecarrez le sort ciblé à moins que son contrôleur ne paie .
• Les créatures avec une force inférieure ou égale à 3 ne peuvent pas bloquer ce tour-ci.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
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Côte
0.18€

Réimpressions

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