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Criatura — Símio Cobra

No início da manutenção de cada oponente, você manifesta o card do topo do grimório daquele jogador. (Coloque-o no campo de batalha com a face voltada para baixo como uma criatura 2/2. Volte sua face para cima a qualquer momento pagando seu custo de mana se for um card de criatura.)
Toda vez que uma criatura que não é sua mas que você controla morre, seu dono perde 2 pontos de vida e você ganha 2 pontos de vida.

6/7
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Your opponents can’t look at the card they own that you manifested.
In the Commander variant, you can produce mana that isn’t of your commander’s color identity if an effect lets you produce mana of that color or mana of any color, even though those symbols can’t appear on cards in your deck. You may be able to turn a manifested creature card face up this way if it’s not the same colors as your commander.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creatures you manifested with Thieving Amalgam’s triggered ability are exiled.
If a creature you control but don’t own dies at the same time that your life total becomes 0 or less, you lose the game before Thieving Amalgam’s last ability can save you.
If a creature you control but don’t own dies at the same time that its owner leaves the game, Thieving Amalgam’s last ability triggers. No player loses 2 life, but you gain 2 life.
Your opponents can’t look at the card they own that you manifested.
In the Commander variant, you can produce mana that isn’t of your commander’s color identity if an effect lets you produce mana of that color or mana of any color, even though those symbols can’t appear on cards in your deck. You may be able to turn a manifested creature card face up this way if it’s not the same colors as your commander.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creatures you manifested with Thieving Amalgam’s triggered ability are exiled.
If a creature you control but don’t own dies at the same time that your life total becomes 0 or less, you lose the game before Thieving Amalgam’s last ability can save you.
If a creature you control but don’t own dies at the same time that its owner leaves the game, Thieving Amalgam’s last ability triggers. No player loses 2 life, but you gain 2 life.
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