Curse of Fool's Wisdom
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Curse of Fool's Wisdom

Enchantment — Aura Curse

Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once the enchanted player has drawn one or more cards, they’ll still lose life (and you’ll still gain life) even if Curse of Fool’s Wisdom leaves the battlefield before its triggered ability resolves.
If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
Once the enchanted player has drawn one or more cards, they’ll still lose life (and you’ll still gain life) even if Curse of Fool’s Wisdom leaves the battlefield before its triggered ability resolves.
If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
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