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Verzauberung — Aura, Fluch

Verzaubert einen Spieler
Immer wenn der verzauberte Spieler angegriffen wird, erzeuge einen Gold-Spielstein. Jeder Gegner, der den Spieler angreift, tut dasselbe. (Ein Gold-Spielstein ist ein Artefakt mit „Opfere dieses Artefakt: Erzeuge ein Mana einer beliebigen Farbe.")
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each Curse's ability triggers only once, no matter how many creatures are attacking the enchanted player.
Curse of Opulence's triggered ability resolves after attackers have been declared. Any costs to attack must have already been paid before the attacking player creates the Gold.
If you enchant yourself with one of these Curses, you'll get its effects whenever another player attacks you.
A player is attacking another player if they control a creature that's attacking that player. If no creatures are attacking the enchanted player as a Curse's ability resolves (most likely because they've left the battlefield), only the Curse's controller performs its actions.
The triggered ability of these Curses won't trigger if only a planeswalker controlled by the enchanted player is attacked.
Each Curse's ability triggers only once, no matter how many creatures are attacking the enchanted player.
Curse of Opulence's triggered ability resolves after attackers have been declared. Any costs to attack must have already been paid before the attacking player creates the Gold.
If you enchant yourself with one of these Curses, you'll get its effects whenever another player attacks you.
A player is attacking another player if they control a creature that's attacking that player. If no creatures are attacking the enchanted player as a Curse's ability resolves (most likely because they've left the battlefield), only the Curse's controller performs its actions.
The triggered ability of these Curses won't trigger if only a planeswalker controlled by the enchanted player is attacked.
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