真紅の儀仗兵
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真紅の儀仗兵

クリーチャー — 吸血鬼・騎士

トランプル
各プレイヤーの終了ステップの開始時に、そのプレイヤーが統率者をコントロールしていないかぎり、真紅の儀仗兵はそのプレイヤーに4点のダメージを与える。

4/5
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Crimson Honor Guard will deal 4 damage to you, too, if you don’t control a commander.
Crimson Honor Guard’s last ability triggers at the beginning of each player’s end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves.
The player could control any player’s commander to satisfy Crimson Honor Guard’s ability. If a player gains control of another player’s commander “until end of turn,” the player who gained control of it will still control that commander during the end step.
Crimson Honor Guard will deal 4 damage to you, too, if you don’t control a commander.
Crimson Honor Guard’s last ability triggers at the beginning of each player’s end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves.
The player could control any player’s commander to satisfy Crimson Honor Guard’s ability. If a player gains control of another player’s commander “until end of turn,” the player who gained control of it will still control that commander during the end step.
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