转世者达克索斯 (Commander 2015)
转世者达克索斯 back
Clique pour retourner la carte
转世者达克索斯

传奇生物~灵俑/士兵

每当你施放结界咒语时,你获得一个经验指示物。 :将一个白黑双色的精怪衍生结界生物放进战场。它具有「此生物之力量和防御力各等同于你具有的经验指示物数量。」

2/2
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
Drapeau coréen
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The ability that defines the token’s power and toughness is part of the token’s copiable values. Copies of the token will also have that ability.
Putting an enchantment creature token onto the battlefield won’t cause Daxos’s first ability to trigger. On the other hand, constellation abilities trigger whenever an enchantment enters the battlefield under your control, so those abilities will trigger.
The power and toughness of the tokens will change as the number of experience counters you have does.
Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
The ability that defines the token’s power and toughness is part of the token’s copiable values. Copies of the token will also have that ability.
Putting an enchantment creature token onto the battlefield won’t cause Daxos’s first ability to trigger. On the other hand, constellation abilities trigger whenever an enchantment enters the battlefield under your control, so those abilities will trigger.
The power and toughness of the tokens will change as the number of experience counters you have does.
Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
5.28€

Réimpressions

Cartes liées

Liens
Les tags MCT