Raffreddamento Involontario (The Brothers' War)
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Raffreddamento Involontario

Stregoneria

TAPpa fino a due artefatti e/o creature bersaglio. Metti due segnalini stordimento su ciascuno di essi. (Se un permanente con un segnalino stordimento sta per essere STAPpato, rimuovi invece un segnalino stordimento da esso.)
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.
Stun counters are not keyword counters, and they don’t cause the permanents they’re on to gain any abilities. They won’t be affected by effects that cause permanents to lose all abilities.
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain’s last two abilities), you can’t “untap” the same permanent more than once to pay that cost.
Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.
Stun counters are not keyword counters, and they don’t cause the permanents they’re on to gain any abilities. They won’t be affected by effects that cause permanents to lose all abilities.
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain’s last two abilities), you can’t “untap” the same permanent more than once to pay that cost.
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