Bataillon ramperayon
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Bataillon ramperayon

Créature-artefact : construction

Piétinement, célérité
Quand le Bataillon ramperayon arrive sur le champ de bataille, si vous l'avez lancé, créez deux jetons qui en sont des copies.
//PRT-Prototype_Mech//

Prototype (Vous pouvez lancer ce sort avec un coût de mana, une couleur et une taille différents. Il garde ses capacités et ses types.)
2/2

4/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can’t be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.
The copies will have the same mana cost, mana value, color, power, and toughness as Skitterbeam Battalion, which vary depending on whether it was cast as a prototyped spell.
If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that’s a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.
When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.
When casting a prototyped spell, use only its prototype characteristics to determine whether it’s legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for (because it’s a red spell), even though you wouldn’t be able to cast it as a colorless spell for its normal cost.
The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.
Casting a prototyped spell isn’t the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.
Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.
A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can’t be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.
The copies will have the same mana cost, mana value, color, power, and toughness as Skitterbeam Battalion, which vary depending on whether it was cast as a prototyped spell.
If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that’s a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.
When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.
When casting a prototyped spell, use only its prototype characteristics to determine whether it’s legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for (because it’s a red spell), even though you wouldn’t be able to cast it as a colorless spell for its normal cost.
The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.
Casting a prototyped spell isn’t the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.
Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.
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