Anciens de l'atelier
Créature : humain et artificier
Les créatures-artefacts que vous contrôlez ont le vol.
Au début du combat pendant votre tour, vous pouvez faire qu'un artefact non-créature ciblé que vous contrôlez devienne une créature-artefact 0/0. Si vous faites ainsi, mettez quatre marqueurs +1/+1 sur lui.
Au début du combat pendant votre tour, vous pouvez faire qu'un artefact non-créature ciblé que vous contrôlez devienne une créature-artefact 0/0. Si vous faites ainsi, mettez quatre marqueurs +1/+1 sur lui.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
Rulings
The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?