Wurzelguss-Lehre
Hexerei
Bestimme drei. Du kannst denselben Modus mehr als einmal bestimmen.
• Lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl.
• Erzeuge einen Spielstein, der eine Kopie eines Spielsteins deiner Wahl ist, den du kontrollierst.
• Ein Spieler deiner Wahl erzeugt einen 1/1 grünen Eichhörnchen-Kreaturenspielstein.
• Ein Gegner deiner Wahl opfert ein Nichtspielsteinartefakt.
• Lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl.
• Erzeuge einen Spielstein, der eine Kopie eines Spielsteins deiner Wahl ist, den du kontrollierst.
• Ein Spieler deiner Wahl erzeugt einen 1/1 grünen Eichhörnchen-Kreaturenspielstein.
• Ein Gegner deiner Wahl opfert ein Nichtspielsteinartefakt.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If all targets for the chosen modes become illegal before Rootcast Apprenticeship resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until a spell is done resolving.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
If Rootcast Apprenticeship is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the last mode of Rootcast Apprenticeship more than once, you choose the relative order in which the target opponents sacrifice nontoken artifacts.
You can select a mode only if there’s a legal target available for that mode. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until a spell is done resolving.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
If Rootcast Apprenticeship is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the last mode of Rootcast Apprenticeship more than once, you choose the relative order in which the target opponents sacrifice nontoken artifacts.
You can select a mode only if there’s a legal target available for that mode. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
Rulings
If all targets for the chosen modes become illegal before Rootcast Apprenticeship resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until a spell is done resolving.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
If Rootcast Apprenticeship is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the last mode of Rootcast Apprenticeship more than once, you choose the relative order in which the target opponents sacrifice nontoken artifacts.
You can select a mode only if there’s a legal target available for that mode. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until a spell is done resolving.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
If Rootcast Apprenticeship is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the last mode of Rootcast Apprenticeship more than once, you choose the relative order in which the target opponents sacrifice nontoken artifacts.
You can select a mode only if there’s a legal target available for that mode. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
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