強欲な果食動物
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強欲な果食動物

クリーチャー — ネズミ・狂戦士

強欲な果食動物が戦場に出たとき、食物・トークン1つを生成する。その後、あなたの墓地にあるカード3枚を追放してもよい。そうしたなら、この手順を繰り返す。
, 食物X個を生け贄に捧げる:ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは+X/+0の修整を受け威迫を得る。

2/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Players can’t take other actions during the resolution of Insatiable Frugivore’s first ability. Notably, they can’t try to remove cards from your graveyard between repetitions of this process.
Whatever you do, don’t eat the delicious cards. The raccoonfolk know better, and so should you!
Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Food tokens.
If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, when you forage, you can sacrifice Carrot Cake.
You can choose 0 for the value of X in the cost of Insatiable Frugivore’s last ability. If you do, creatures you control will just gain menace until end of turn. (The mere idea of someone eating berries like that is scary enough, apparently.)
You repeat the process as part of the resolution of Insatiable Frugivore’s first ability. If the Food token you created or the cards you exiled from your graveyard caused any abilities to trigger, those abilities won’t go on the stack until after Insatiable Frugivore’s first ability has finished resolving.
Food is an artifact type. Even though it appears on creatures in some releases, it’s never a creature type.
The process in Insatiable Frugivore’s first ability is repeated until you decline to exile three cards from your graveyard. You can’t try to exile three cards from your graveyard if you don’t have at least three cards in your graveyard.
You can’t sacrifice a Food to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to forage.
Players can’t take other actions during the resolution of Insatiable Frugivore’s first ability. Notably, they can’t try to remove cards from your graveyard between repetitions of this process.
Whatever you do, don’t eat the delicious cards. The raccoonfolk know better, and so should you!
Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Food tokens.
If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, when you forage, you can sacrifice Carrot Cake.
You can choose 0 for the value of X in the cost of Insatiable Frugivore’s last ability. If you do, creatures you control will just gain menace until end of turn. (The mere idea of someone eating berries like that is scary enough, apparently.)
You repeat the process as part of the resolution of Insatiable Frugivore’s first ability. If the Food token you created or the cards you exiled from your graveyard caused any abilities to trigger, those abilities won’t go on the stack until after Insatiable Frugivore’s first ability has finished resolving.
Food is an artifact type. Even though it appears on creatures in some releases, it’s never a creature type.
The process in Insatiable Frugivore’s first ability is repeated until you decline to exile three cards from your graveyard. You can’t try to exile three cards from your graveyard if you don’t have at least three cards in your graveyard.
You can’t sacrifice a Food to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to forage.
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