子ウサギの誘惑
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子ウサギの誘惑

ソーサリー

誘引 ― カード1枚を引き、白の1/1の兎・クリーチャー・トークン1体を生成する。その後、各対戦相手はそれぞれ「カード1枚を引き、白の1/1の兎・クリーチャー・トークン1体を生成する。」を選んでもよい。それを選んだ対戦相手1人につき、あなたはカード1枚を引き白の1/1の兎・クリーチャー・トークン1体を生成する。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Your opponents decide in turn order whether or not they accept the offer, starting with the next opponent in turn order. Each opponent will know the decisions of previous opponents in turn order when making their decision.
After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then the effect happens again for you a number of times equal to the number of opponents who accepted.
Your opponents decide in turn order whether or not they accept the offer, starting with the next opponent in turn order. Each opponent will know the decisions of previous opponents in turn order when making their decision.
After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then the effect happens again for you a number of times equal to the number of opponents who accepted.
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0.81€

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