Scier en deux (Bloomburrow Commander)
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Scier en deux

Éphémère

Détruisez une créature ciblée. Si cette créature meurt de cette manière, son contrôleur crée deux jetons qui sont des copies de cette créature, excepté que leur force est égale à la moitié de la force de cette créature et que leur endurance est égale à la moitié de l'endurance de cette créature. Arrondissez à l'unité supérieure à chaque fois.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Use the power and toughness of the creature from when it was last on the battlefield to determine the power and toughness of the tokens.
Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.
If the creature isn’t destroyed (perhaps because it has indestructible), its controller doesn’t create any tokens. The same is true if the creature is destroyed but instead of going to its owner’s graveyard, a replacement effect moves it elsewhere, such as exile.
Except for power and toughness, the token copies exactly what was printed on the original creature and nothing else (unless that creature was copying something else or it’s a token; see below). It doesn’t copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and Equipment attached to it, and so on.
If the copied creature had in its mana cost, X is considered to be 0.
If the copied creature was copying something else, then the tokens enter the battlefield as whatever that creature copied, with the exceptions noted above.
If the chosen creature was a token, the new tokens copy the original characteristics of that token as stated by the effect that created the token, plus the listed exceptions.
If the original creature had a characteristic-defining ability that determined its power and/or toughness, that ability is not copied.
Use the power and toughness of the creature from when it was last on the battlefield to determine the power and toughness of the tokens.
Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.
If the creature isn’t destroyed (perhaps because it has indestructible), its controller doesn’t create any tokens. The same is true if the creature is destroyed but instead of going to its owner’s graveyard, a replacement effect moves it elsewhere, such as exile.
Except for power and toughness, the token copies exactly what was printed on the original creature and nothing else (unless that creature was copying something else or it’s a token; see below). It doesn’t copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and Equipment attached to it, and so on.
If the copied creature had in its mana cost, X is considered to be 0.
If the copied creature was copying something else, then the tokens enter the battlefield as whatever that creature copied, with the exceptions noted above.
If the chosen creature was a token, the new tokens copy the original characteristics of that token as stated by the effect that created the token, plus the listed exceptions.
If the original creature had a characteristic-defining ability that determined its power and/or toughness, that ability is not copied.
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