Zoraline, Ruferin des Kosmos (Bloomburrow)
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Zoraline, Ruferin des Kosmos

Legendäre Kreatur — Fledermaus, Kleriker

Fliegend, Wachsamkeit
Immer wenn eine Fledermaus, die du kontrollierst, angreift, erhältst du 1 Lebenspunkt dazu.
Immer wenn Zoraline ins Spiel kommt oder angreift, kannst du und 2 Lebenspunkte bezahlen. Wenn du dies tust, bringe eine Nichtland-Permanent-Karte deiner Wahl mit Manabetrag 3 oder weniger aus deinem Friedhof mit einer Endgültigkeitsmarke ins Spiel zurück.

3/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
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