Expert ostéomancien
Créature — écureuil et psychagogue
Contact mortel
: Jusqu'à la fin du tour, vous pouvez lancer des sorts de créature depuis votre cimetière en fourrageant en plus de payer leurs autres coûts. Si vous lancez un sort de cette manière, cette créature arrive avec un marqueur « fatalité » sur elle. (Pour fourrager, exilez trois cartes de votre cimetière ou sacrifiez une nourriture. Si une créature avec un marqueur « fatalité » sur elle devait mourir, exilez-la à la place.)
: Jusqu'à la fin du tour, vous pouvez lancer des sorts de créature depuis votre cimetière en fourrageant en plus de payer leurs autres coûts. Si vous lancez un sort de cette manière, cette créature arrive avec un marqueur « fatalité » sur elle. (Pour fourrager, exilez trois cartes de votre cimetière ou sacrifiez une nourriture. Si une créature avec un marqueur « fatalité » sur elle devait mourir, exilez-la à la place.)
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, when you forage, you can sacrifice Carrot Cake.
Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Whatever you do, don’t eat the delicious cards. The raccoonfolk know better, and so should you!
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
You can’t sacrifice a Food to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to forage.
If Dryad Arbor (the only card that’s both a creature and a land) is in your graveyard, you can’t play it this way. Dryad Arbor can’t be cast as a spell.
Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Food tokens.
If you don’t have enough cards in your graveyard or a Food on the battlefield, you can’t choose to forage.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
You must still follow timing restrictions and permissions for creature spells you cast with the permission granted by Osteomancer Adept’s last ability. Normally, you’ll be able to cast them only during your main phase while the stack is empty.
Food is an artifact type. Even though it appears on creatures in some releases, it’s never a creature type.
Once you announce that you’re casting a spell or activating an ability, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard or Foods you control to stop you from foraging.
Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Whatever you do, don’t eat the delicious cards. The raccoonfolk know better, and so should you!
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
You can’t sacrifice a Food to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to forage.
If Dryad Arbor (the only card that’s both a creature and a land) is in your graveyard, you can’t play it this way. Dryad Arbor can’t be cast as a spell.
Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Food tokens.
If you don’t have enough cards in your graveyard or a Food on the battlefield, you can’t choose to forage.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
You must still follow timing restrictions and permissions for creature spells you cast with the permission granted by Osteomancer Adept’s last ability. Normally, you’ll be able to cast them only during your main phase while the stack is empty.
Food is an artifact type. Even though it appears on creatures in some releases, it’s never a creature type.
Once you announce that you’re casting a spell or activating an ability, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard or Foods you control to stop you from foraging.
Rulings
If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, when you forage, you can sacrifice Carrot Cake.
Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Whatever you do, don’t eat the delicious cards. The raccoonfolk know better, and so should you!
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
You can’t sacrifice a Food to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to forage.
If Dryad Arbor (the only card that’s both a creature and a land) is in your graveyard, you can’t play it this way. Dryad Arbor can’t be cast as a spell.
Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Food tokens.
If you don’t have enough cards in your graveyard or a Food on the battlefield, you can’t choose to forage.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
You must still follow timing restrictions and permissions for creature spells you cast with the permission granted by Osteomancer Adept’s last ability. Normally, you’ll be able to cast them only during your main phase while the stack is empty.
Food is an artifact type. Even though it appears on creatures in some releases, it’s never a creature type.
Once you announce that you’re casting a spell or activating an ability, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard or Foods you control to stop you from foraging.
Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Whatever you do, don’t eat the delicious cards. The raccoonfolk know better, and so should you!
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
You can’t sacrifice a Food to pay multiple costs. For example, you can’t sacrifice a Food token to activate its own ability and also to forage.
If Dryad Arbor (the only card that’s both a creature and a land) is in your graveyard, you can’t play it this way. Dryad Arbor can’t be cast as a spell.
Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Food tokens.
If you don’t have enough cards in your graveyard or a Food on the battlefield, you can’t choose to forage.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
You must still follow timing restrictions and permissions for creature spells you cast with the permission granted by Osteomancer Adept’s last ability. Normally, you’ll be able to cast them only during your main phase while the stack is empty.
Food is an artifact type. Even though it appears on creatures in some releases, it’s never a creature type.
Once you announce that you’re casting a spell or activating an ability, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard or Foods you control to stop you from foraging.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?