Zoraline, meneuse du cosmos (Bloomburrow)
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Zoraline, meneuse du cosmos

Créature légendaire — chauve-souris et clerc

Vol, vigilance
À chaque fois qu'une chauve-souris que vous contrôlez attaque, vous gagnez 1 point de vie.
À chaque fois que Zoraline arrive ou attaque, vous pouvez payer et 2 points de vie. Quand vous faites ainsi, renvoyez sur le champ de bataille, depuis votre cimetière, une carte de permanent non-terrain avec une valeur mana inférieure ou égale à 3 ciblée avec un marqueur « fatalité » sur elle.

3/3
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
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1.63€

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