Cohorte téméraire (Battle for Zendikar)
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Cohorte téméraire

Créature : humain et guerrier et allié

La Cohorte téméraire attaque à chaque combat si possible à moins que vous ne contrôliez un autre allié.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Reckless Cohort can attack if you control another Ally. It just isn’t forced to.
If, during its controller’s declare attackers step, that player doesn’t control another Ally but Reckless Cohort is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having Reckless Cohort attack, its controller isn’t forced to pay that cost. If they don’t, Reckless Cohort doesn’t have to attack.
Reckless Cohort checks whether you control another Ally as attacking creatures are declared. At that time, if you don’t, Reckless Cohort attacks if able.
Reckless Cohort can attack if you control another Ally. It just isn’t forced to.
If, during its controller’s declare attackers step, that player doesn’t control another Ally but Reckless Cohort is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having Reckless Cohort attack, its controller isn’t forced to pay that cost. If they don’t, Reckless Cohort doesn’t have to attack.
Reckless Cohort checks whether you control another Ally as attacking creatures are declared. At that time, if you don’t, Reckless Cohort attacks if able.
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