Cohorte temeraria (Battle for Zendikar)
Cohorte temeraria back
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Cohorte temeraria

Criatura — Guerrero humano aliado

La Cohorte temeraria ataca cada combate si puede a menos que controles otro Aliado.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Reckless Cohort can attack if you control another Ally. It just isn’t forced to.
If, during its controller’s declare attackers step, that player doesn’t control another Ally but Reckless Cohort is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having Reckless Cohort attack, its controller isn’t forced to pay that cost. If they don’t, Reckless Cohort doesn’t have to attack.
Reckless Cohort checks whether you control another Ally as attacking creatures are declared. At that time, if you don’t, Reckless Cohort attacks if able.
Reckless Cohort can attack if you control another Ally. It just isn’t forced to.
If, during its controller’s declare attackers step, that player doesn’t control another Ally but Reckless Cohort is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having Reckless Cohort attack, its controller isn’t forced to pay that cost. If they don’t, Reckless Cohort doesn’t have to attack.
Reckless Cohort checks whether you control another Ally as attacking creatures are declared. At that time, if you don’t, Reckless Cohort attacks if able.
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