Colère de la nature
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A single permanent may cause both the second and third abilities to trigger. For example, Underground Sea is both an Island and a Swamp, and Skeleton Ship is both blue and black.
Nature’s Wrath cares about who puts the permanent onto the battlefield, not under whose control the permanent enters the battlefield under.
Nature’s Wrath cares about who puts the permanent onto the battlefield, not under whose control the permanent enters the battlefield under.
Rulings
A single permanent may cause both the second and third abilities to trigger. For example, Underground Sea is both an Island and a Swamp, and Skeleton Ship is both blue and black.
Nature’s Wrath cares about who puts the permanent onto the battlefield, not under whose control the permanent enters the battlefield under.
Nature’s Wrath cares about who puts the permanent onto the battlefield, not under whose control the permanent enters the battlefield under.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?