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Beschwörung eines Klerikers

: Bezahle 1 Lebenspunkt, um bis zu 2 Schadenspunkte bei einer Kreatur zu verhindern.
Effekte, die Schaden verhindern oder umleiten, können hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern.
: Verhindere 1 Schadenspunkt bei einem Kleriker oder Zauberer.
: Lege eine -1/-1-Marke auf eine Kreatur Deiner Wahl, die Du kontrollierst, um bis zu 2 Schadenspunkte bei einem Spieler zu verhindern.

0/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn’t check at the time the damage is actually prevented.
If you activate Wandering Mage’s third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it’s put into the graveyard before you can pay the cost again.
The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn’t check at the time the damage is actually prevented.
If you activate Wandering Mage’s third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it’s put into the graveyard before you can pay the cost again.
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0.87€

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