Zariel, Arquiduquesa de Avernus
Planeswalker Lendário — Zariel
+1: As criaturas que você controla recebem +1/+0 e ganham ímpeto até o final do turno.
0: Crie uma ficha de criatura Diabo vermelha 1/1 com "Quando esta criatura morre, ela causa 1 ponto de dano a qualquer alvo".
−6: Você recebe um emblema com: "No fim da primeira fase de combate no seu turno, desvire a criatura alvo que você controla. Depois dessa fase, há uma fase de combate adicional".
0: Crie uma ficha de criatura Diabo vermelha 1/1 com "Quando esta criatura morre, ela causa 1 ponto de dano a qualquer alvo".
−6: Você recebe um emblema com: "No fim da primeira fase de combate no seu turno, desvire a criatura alvo que você controla. Depois dessa fase, há uma fase de combate adicional".
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the target of the emblem's ability becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't get an additional combat phase.
If you have more than one of Zariel's emblem, the abilities will each trigger at the end of the first combat phase on your turn. You can choose the same creature as the target of each ability. Those targets will untap before any additional combats. No creatures will untap between the first additional combat and the second additional combat (or between the second and third, and so on, and wow, how long was Zariel under your control?!)
The ability of the emblem can target any creature you control, not just one that's tapped.
There is no main phase between the combat phases. You move from the first combat phase directly into the second combat phase.
If you have more than one of Zariel's emblem, the abilities will each trigger at the end of the first combat phase on your turn. You can choose the same creature as the target of each ability. Those targets will untap before any additional combats. No creatures will untap between the first additional combat and the second additional combat (or between the second and third, and so on, and wow, how long was Zariel under your control?!)
The ability of the emblem can target any creature you control, not just one that's tapped.
There is no main phase between the combat phases. You move from the first combat phase directly into the second combat phase.
Rulings
If the target of the emblem's ability becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't get an additional combat phase.
If you have more than one of Zariel's emblem, the abilities will each trigger at the end of the first combat phase on your turn. You can choose the same creature as the target of each ability. Those targets will untap before any additional combats. No creatures will untap between the first additional combat and the second additional combat (or between the second and third, and so on, and wow, how long was Zariel under your control?!)
The ability of the emblem can target any creature you control, not just one that's tapped.
There is no main phase between the combat phases. You move from the first combat phase directly into the second combat phase.
If you have more than one of Zariel's emblem, the abilities will each trigger at the end of the first combat phase on your turn. You can choose the same creature as the target of each ability. Those targets will untap before any additional combats. No creatures will untap between the first additional combat and the second additional combat (or between the second and third, and so on, and wow, how long was Zariel under your control?!)
The ability of the emblem can target any creature you control, not just one that's tapped.
There is no main phase between the combat phases. You move from the first combat phase directly into the second combat phase.
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