Chef de meute de loups-garous

Créature : humain et loup-garou

Tactique de meute — À chaque fois que la Chef de meute de loups-garous attaque, si vous avez attaqué avec des créatures de force totale supérieure ou égale à 6 pendant ce combat, piochez une carte.
: Jusqu'à la fin du tour, la Chef de meute de loups-garous a une force et une endurance de base de 5/3, elle acquiert le piétinement, et ce n'est pas un humain.

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.
The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.
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2.36€

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