クラウスの意志 (Forgotten Realms Commander)
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クラウスの意志

インスタント

以下から1つを選ぶ。この呪文を唱える際にあなたが統率者をコントロールしているなら、あなたは両方を選んでもよい。
• ブリーズ・フレイム ― クラウスの意志は飛行を持たない各クリーチャーにそれぞれX点のダメージを与える。
• スマッシュ・レリクス ― アーティファクトやエンチャントのうち最大X個を対象とする。それらを破壊する。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once you've announced that you're casting Klauth's Will, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
The commander you control doesn't have to be your commander.
Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won't change the number of modes chosen.
Once you've announced that you're casting Klauth's Will, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
The commander you control doesn't have to be your commander.
Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won't change the number of modes chosen.
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