Incursione al Monastero (Assassin's Creed)
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Incursione al Monastero

Stregoneria

Corsa acrobatica (Puoi lanciare questa magia pagando il suo costo di corsa acrobatica se hai inflitto danno da combattimento a un giocatore in questo turno con un Assassino o un comandante.)
Esilia le prime due carte del tuo grimorio. Se è stato pagato il costo di corsa acrobatica di questa magia, esilia invece le prime X carte del tuo grimorio. Puoi giocare le carte esiliate fino alla fine del tuo prossimo turno.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
Drapeau coréen
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
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