Sickereffekt (Assassin's Creed)
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Sickereffekt

Verzauberung

Zu Beginn des Kampfes in deinem Zug erhalten Kreaturen, die du kontrollierst, bis zum Ende des Zuges Flugfähigkeit, falls eine Kreaturenkarte in deinem Friedhof Flugfähigkeit hat. Das Gleiche gilt für Bedrohlichkeit, Erstschlag, Doppelschlag Fluchsicherheit, Lebensverknüpfung, Reichweite, Todesberührung, Trampelschaden, Unzerstörbarkeit und Wachsamkeit.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.
If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.
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