Clockwork Steed
Artifact Creature — Horse
Clockwork Steed enters with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
0/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
Can attack or block even if it has no counters.
When Clockwork Steed’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
If Clockwork Steed has four or fewer +1/+0 counters on it when its last ability resolves, it can wind up with a maximum of four such counters on it. If it has four or more +1/+0 counters on it, the ability will have no effect.
Can attack or block even if it has no counters.
When Clockwork Steed’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
If Clockwork Steed has four or fewer +1/+0 counters on it when its last ability resolves, it can wind up with a maximum of four such counters on it. If it has four or more +1/+0 counters on it, the ability will have no effect.
Rulings
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
Can attack or block even if it has no counters.
When Clockwork Steed’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
If Clockwork Steed has four or fewer +1/+0 counters on it when its last ability resolves, it can wind up with a maximum of four such counters on it. If it has four or more +1/+0 counters on it, the ability will have no effect.
Can attack or block even if it has no counters.
When Clockwork Steed’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
If Clockwork Steed has four or fewer +1/+0 counters on it when its last ability resolves, it can wind up with a maximum of four such counters on it. If it has four or more +1/+0 counters on it, the ability will have no effect.
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