背叛者卡恩 (Warhammer 40,000 Commander)
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背叛者卡恩

传奇生物 ~阿斯塔特/狂战士

狂战士~背叛者卡恩每次战斗若能攻击或阻挡,则须如此作。
腐败符文~当你失去背叛者卡恩的操控权时,抓两张牌。
背叛者~如果背叛者卡恩将受到伤害,则防止该伤害,且你选择一位对手来让他获得背叛者卡恩的操控权。

5/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

In some cases, a single spell or ability will deal damage to this creature multiple times during its resolution. In that case, a new player gains control of it each time, its ability triggers once each time, and the appropriate players control those triggers. After that spell or ability is done resolving, all of those triggers are put onto the stack in turn order, starting with the active player (or the next player in turn order if the active player isn’t involved). Usually, this means that the cards are drawn in a different order than the control-changing effects took place.
In contrast, the Sigil of Corruption ability is a triggered ability, and it won’t go onto the stack until after the spell or ability that tried to deal damage finishes resolving.
You lose control of Khârn the Betrayer when it leaves the battlefield or another player gains control of it.
An opponent gaining control of it is part of the replacement effect and happens immediately, even if you are in the middle of resolving the spell or ability and it has more instructions to perform after taking damage.
In some cases, a single spell or ability will deal damage to this creature multiple times during its resolution. In that case, a new player gains control of it each time, its ability triggers once each time, and the appropriate players control those triggers. After that spell or ability is done resolving, all of those triggers are put onto the stack in turn order, starting with the active player (or the next player in turn order if the active player isn’t involved). Usually, this means that the cards are drawn in a different order than the control-changing effects took place.
In contrast, the Sigil of Corruption ability is a triggered ability, and it won’t go onto the stack until after the spell or ability that tried to deal damage finishes resolving.
You lose control of Khârn the Betrayer when it leaves the battlefield or another player gains control of it.
An opponent gaining control of it is part of the replacement effect and happens immediately, even if you are in the middle of resolving the spell or ability and it has more instructions to perform after taking damage.
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