Khârn der Verräter (Warhammer 40,000 Commander)
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Khârn der Verräter

Legendäre Kreatur — Astartes, Berserker

Berserker — Khârn der Verräter greift in jedem Kampf an und blockt in jedem Kampf, falls möglich.
Siegel der Korruption — Wenn du die Kontrolle über Khârn den Verräter verlierst, ziehe zwei Karten.
Der Verräter — Falls Khârn dem Verräter Schaden zugefügt würde, verhindere den Schaden und ein Gegner, den du bestimmst, übernimmt die Kontrolle über ihn.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

In some cases, a single spell or ability will deal damage to this creature multiple times during its resolution. In that case, a new player gains control of it each time, its ability triggers once each time, and the appropriate players control those triggers. After that spell or ability is done resolving, all of those triggers are put onto the stack in turn order, starting with the active player (or the next player in turn order if the active player isn’t involved). Usually, this means that the cards are drawn in a different order than the control-changing effects took place.
In contrast, the Sigil of Corruption ability is a triggered ability, and it won’t go onto the stack until after the spell or ability that tried to deal damage finishes resolving.
You lose control of Khârn the Betrayer when it leaves the battlefield or another player gains control of it.
An opponent gaining control of it is part of the replacement effect and happens immediately, even if you are in the middle of resolving the spell or ability and it has more instructions to perform after taking damage.
In some cases, a single spell or ability will deal damage to this creature multiple times during its resolution. In that case, a new player gains control of it each time, its ability triggers once each time, and the appropriate players control those triggers. After that spell or ability is done resolving, all of those triggers are put onto the stack in turn order, starting with the active player (or the next player in turn order if the active player isn’t involved). Usually, this means that the cards are drawn in a different order than the control-changing effects took place.
In contrast, the Sigil of Corruption ability is a triggered ability, and it won’t go onto the stack until after the spell or ability that tried to deal damage finishes resolving.
You lose control of Khârn the Betrayer when it leaves the battlefield or another player gains control of it.
An opponent gaining control of it is part of the replacement effect and happens immediately, even if you are in the middle of resolving the spell or ability and it has more instructions to perform after taking damage.
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