Mortarion, Dämonenprimarch
Legendäre Kreatur — Dämon, Primarch
Fliegend
Primarch der Death Guard — Zu Beginn deines Endsegments kannst du bezahlen. Falls du dies tust, erzeuge X 2/2 schwarze Astartes-Krieger-Kreaturenspielsteine mit Bedrohlichkeit. X kann nicht größer sein als die Anzahl an Lebenspunkten, die du in diesem Zug verloren hast.
Primarch der Death Guard — Zu Beginn deines Endsegments kannst du bezahlen. Falls du dies tust, erzeuge X 2/2 schwarze Astartes-Krieger-Kreaturenspielsteine mit Bedrohlichkeit. X kann nicht größer sein als die Anzahl an Lebenspunkten, die du in diesem Zug verloren hast.
5/6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Mortarion, Demon Primarch’s ability looks only at the amount of life you’ve lost this turn, regardless of any life you may have gained. For example, if you lost 3 life due to combat damage, but gained 2 life later in the turn, X may be up to 3 for this ability.
If a spell or ability sets a player’s life total to a specified amount, that player gains or loses the appropriate amount of life. For example, if your life total is 20 and an effect sets your life total to 15, you lost 5 life.
If a spell or ability sets a player’s life total to a specified amount, that player gains or loses the appropriate amount of life. For example, if your life total is 20 and an effect sets your life total to 15, you lost 5 life.
Rulings
Mortarion, Demon Primarch’s ability looks only at the amount of life you’ve lost this turn, regardless of any life you may have gained. For example, if you lost 3 life due to combat damage, but gained 2 life later in the turn, X may be up to 3 for this ability.
If a spell or ability sets a player’s life total to a specified amount, that player gains or loses the appropriate amount of life. For example, if your life total is 20 and an effect sets your life total to 15, you lost 5 life.
If a spell or ability sets a player’s life total to a specified amount, that player gains or loses the appropriate amount of life. For example, if your life total is 20 and an effect sets your life total to 15, you lost 5 life.
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