Inquisitor Eisenhorn (Warhammer 40,000 Commander)
Inquisitor Eisenhorn back
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Inquisitor Eisenhorn

Legendäre Kreatur — Mensch, Inquisitor

Du kannst die erste Karte, die du pro Zug ziehst, beim Ziehen vorzeigen. Immer wenn du auf diese Weise eine Spontanzauber- oder Hexereikarte vorzeigst, erzeuge Cherubael, einen legendären 4/4 schwarzen Dämon-Kreaturenspielstein mit Flugfähigkeit.
Immer wenn Inquisitor Eisenhorn einem Spieler Kampfschaden zufügt, stelle entsprechend oft Nachforschungen an. (Erzeuge einen Hinweis-Spielstein. Er ist ein Artefakt mit „, opfere dieses Artefakt: Ziehe eine Karte.")

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven’t drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you’ll draw them one at a time. Only the first card drawn this way may be revealed with Inquisitor Eisenhorn’s ability.
If the card leaves your hand before Inquisitor Eisenhorn’s triggered ability resolves, you’ll still create a Cherubael token.
If you reveal a card this way, it remains revealed until Inquisitor Eisenhorn’s triggered ability finishes resolving.
You don’t have to reveal a drawn card if you don’t wish to create a Cherubael token.
If an effect puts a card into your hand without using the word “draw,” the card wasn’t drawn.
It’s important to reveal the first card you draw each turn (or choose not to reveal it) before it is mixed with the other cards in your hand. You look at the card as you draw it before choosing whether to reveal it.
You can reveal an instant or sorcery card this way on any turn to create a token, not just your own, if it’s the first card you’ve drawn that turn.
Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven’t drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you’ll draw them one at a time. Only the first card drawn this way may be revealed with Inquisitor Eisenhorn’s ability.
If the card leaves your hand before Inquisitor Eisenhorn’s triggered ability resolves, you’ll still create a Cherubael token.
If you reveal a card this way, it remains revealed until Inquisitor Eisenhorn’s triggered ability finishes resolving.
You don’t have to reveal a drawn card if you don’t wish to create a Cherubael token.
If an effect puts a card into your hand without using the word “draw,” the card wasn’t drawn.
It’s important to reveal the first card you draw each turn (or choose not to reveal it) before it is mixed with the other cards in your hand. You look at the card as you draw it before choosing whether to reveal it.
You can reveal an instant or sorcery card this way on any turn to create a token, not just your own, if it’s the first card you’ve drawn that turn.
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