Commandement d'Atarka (Double Masters 2022)
Commandement d'Atarka back
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Commandement d'Atarka

Éphémère

Choisissez deux —
• Vos adversaires ne peuvent pas gagner de points de vie ce tour-ci.
• Le Commandement d'Atarka inflige 3 blessures à chaque adversaire.
• Vous pouvez mettre sur le champ de bataille une carte de terrain de votre main.
• Les créatures que vous contrôlez gagnent +1/+1 et acquièrent la portée jusqu'à la fin du tour.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The first mode won’t affect life that was gained earlier in the turn.
If a Command is copied, the effect that creates the copy will usually allow you to choose new targets for the copy, but you can’t choose new modes.
If you choose the third mode and put a land card onto the battlefield, that doesn’t count as playing a land. For example, you can both play a land and put a land onto the battlefield this way during your turn.
If all targets for the chosen modes become illegal before the Command resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
You choose the two modes as you cast the spell. You must choose two different modes. Once modes are chosen, they can’t be changed.
You can choose a mode only if you can choose legal targets for that mode. Ignore the targeting requirements for modes that aren’t chosen. For example, you can cast Ojutai’s Command without targeting a creature spell provided you don’t choose the third mode.
As the spell resolves, follow the instructions of the modes you chose in the order they are printed on the card. For example, if you chose the second and fourth modes of Ojutai’s Command, you would gain 4 life and then draw a card. (The order won’t matter in most cases.)
The first mode won’t affect life that was gained earlier in the turn.
If a Command is copied, the effect that creates the copy will usually allow you to choose new targets for the copy, but you can’t choose new modes.
If you choose the third mode and put a land card onto the battlefield, that doesn’t count as playing a land. For example, you can both play a land and put a land onto the battlefield this way during your turn.
If all targets for the chosen modes become illegal before the Command resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
You choose the two modes as you cast the spell. You must choose two different modes. Once modes are chosen, they can’t be changed.
You can choose a mode only if you can choose legal targets for that mode. Ignore the targeting requirements for modes that aren’t chosen. For example, you can cast Ojutai’s Command without targeting a creature spell provided you don’t choose the third mode.
As the spell resolves, follow the instructions of the modes you chose in the order they are printed on the card. For example, if you chose the second and fourth modes of Ojutai’s Command, you would gain 4 life and then draw a card. (The order won’t matter in most cases.)
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