Emiel la bénie
Emiel la bénie back
Clique pour retourner la carte
Emiel la bénie

Créature légendaire : licorne

: Exilez une autre créature ciblée que vous contrôlez, puis renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire.
À chaque fois qu'une autre créature arrive sur le champ de bataille sous votre contrôle, vous pouvez payer . Si vous faites ainsi, mettez un marqueur +1/+1 sur elle. Si c'est une licorne, mettez deux marqueurs +1/+1 sur elle à la place.

4/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
5.34€

Réimpressions

Cartes liées

Liens
Les tags MCT

Synergie