受福的埃米尔
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受福的埃米尔

传奇生物 ~独角兽

:放逐另一个目标由你操控的生物,然后将它在其拥有者的操控下移回战场。
每当另一个生物在你的操控下进战场时,你可以支付。若你如此作,则在其上放置一个+1/+1指示物。如果它是独角兽,则改为在其上放置两个+1/+1指示物。

4/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
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