Emiel el Bendito
Criatura legendaria — Unicornio
: Exilia otra criatura objetivo que controlas, luego regrésala al campo de batalla bajo el control de su propietario.
Siempre que otra criatura entre al campo de batalla bajo tu control, puedes pagar . Si lo haces, pon un contador +1/+1 sobre ella. Si es un Unicornio, en vez de eso, pon dos contadores +1/+1 sobre ella. ( puede pagarse con o con .)
Siempre que otra criatura entre al campo de batalla bajo tu control, puedes pagar . Si lo haces, pon un contador +1/+1 sobre ella. Si es un Unicornio, en vez de eso, pon dos contadores +1/+1 sobre ella. ( puede pagarse con o con .)
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
Rulings
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
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