Nachtmahr (Tenth Edition)
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Nachtmahr

Kreatur — Nachtmahr

Fliegend
Stärke und Widerstandskraft des Nachtmahrs sind gleich der Anzahl der Sümpfe, die du kontrollierst.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
Nightmare’s power and toughness changes as the number of Swamps you control changes.
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
Nightmare’s power and toughness changes as the number of Swamps you control changes.
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
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