Возвышение Световладыки
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Возвышение Световладыки

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В начале заключительного шага каждого оппонента, если в этом ходу вы не потеряли ни одной жизни, вы можете положить жетон странствий на Возвышение Световладыки. (Повреждения вызывают потерю жизней.)
: положите на поле битвы одну фишку существа 4/4 белый Ангел с Полетом. Активируйте эту способность, только если на Возвышении Световладыки есть не менее четырех жетонов странствий.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Luminarch Ascension’s first ability doesn’t trigger if you have lost life before an opponent’s end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won’t put a quest counter on Luminarch Ascension.
You can activate Luminarch Ascension’s last ability during the end step in which it receives its fourth quest counter.
Luminarch Ascension’s first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
In a Two-Headed Giant game, Luminarch Ascension’s first ability will trigger twice at the beginning of the opposing team’s end step if you didn’t lose life that turn. It doesn’t matter whether your teammate lost life or not.
Luminarch Ascension’s first ability doesn’t trigger if you have lost life before an opponent’s end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won’t put a quest counter on Luminarch Ascension.
You can activate Luminarch Ascension’s last ability during the end step in which it receives its fourth quest counter.
Luminarch Ascension’s first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
In a Two-Headed Giant game, Luminarch Ascension’s first ability will trigger twice at the beginning of the opposing team’s end step if you didn’t lose life that turn. It doesn’t matter whether your teammate lost life or not.
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