Die ganze Geschichte auf einmal
Die ganze Geschichte auf einmal back
Clique pour retourner la carte
Die ganze Geschichte auf einmal

Hexerei

Reise durch die Zeit. (Für jede ausgesetzte Karte, die du besitzt, und jede bleibende Karte mit Zeitmarke, die du kontrollierst, kannst du eine Zeitmarke hinzufügen oder entfernen.)
Sturm (Wenn du diesen Zauberspruch wirkst, kopiere ihn einmal für jeden Zauberspruch, der in diesem Zug vor ihm gewirkt wurde.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
A copy of a spell can be countered like any other spell, but each copy must be countered individually. Countering a spell with storm won't affect the copies.
Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
A copy of a spell can be countered like any other spell, but each copy must be countered individually. Countering a spell with storm won't affect the copies.
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