Kriechende Teergrube
Kriechende Teergrube back
Clique pour retourner la carte
Kriechende Teergrube

Land

Die Kriechende Teergrube kommt getappt ins Spiel.
: Erzeuge oder .
: Die Kriechende Teergrube wird bis zum Ende des Zuges zu einer 3/2 blauen und schwarzen Elementarwesen-Kreatur und kann in diesem Zug nicht geblockt werden. Sie ist immer noch ein Land.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.21€

Réimpressions

Cartes liées

Liens
Les tags MCT

Land